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Mac os 10.12 blender
Mac os 10.12 blender






mac os 10.12 blender

In my MacBook is an nVidia GT750M and on 10.13 Apple dropped Cuda Support, I couldn't run Blender before I figured out how to install nVidia webdrivers. I'm fine with LuxCore running on 10.13, but it would be helpful to have a disclaimer on the download page (like "developed and tested on High Sierra") to avoid confusion. Once things are a little more stable I can look into back support as there weren't any large issues with 10.12 other than I didn't have a 10.12 machine lying around.ġ0.12 -> 10.13 problems solved? I realize it's been a while but would you recall what issues went away from upgrading to 10.13.6? I'd like to document this stuff so if in a month or two from now there's still interest in 10.12 I know what to tackle. Mac OS 10.12 support: I had picked 10.13 because it was convenient and a quick starting point.

mac os 10.12 blender

Is that blender file one of the ones floating around the forums here somewhere? Maybe a new bug from what I have listed though. That missing bitmap is curious, bidir is definitely buggy on my machines as well.

mac os 10.12 blender

Benchmark File Crash: Just to make sure I know which file we're referencing is everyone talking about this file for the Lux Benchmark Blender file? viewtopic.php?f=3&t=574 I'm able to run this on my MacBookPro 13" non-OpenCL and my MacPro 2010 non-OpenCL (OpenCL crashes with Mix nodes).10.12 -> 10.13 problems solved? I realize it's been a while but would you recall what issues went away from upgrading to 10.13.6? I'd like to document this stuff so if in a month or two from now there's still interest in 10.12 I know what to tackle.Once things are a little more stable I can look into back support as there weren't any large issues with 10.12 other than I didn't have a 10.12 machine lying around. Mac OS 10.12 support: I had picked 10.13 because it was convenient and a quick starting point.I'd like to get the BIDIR_CPU bug fixed so that all the tests pass.The blender network button not supported is in the works, just figuring out the proper blender add-on way.More of a general where I'm at for priority of things I was thinking it was quiet over on the developer MacOS post. Sorry I didn't notice this whole User Support area earlier.








Mac os 10.12 blender